


Consider the fact that both parties have been holding this game extremely close to the chest as evidence, trying to keep their heads down in avoidance of the kind of snap-judgement negative reactions that have come to be associated with EA-published Star Wars games. Developed by Respawn (the incredibly talented studio behind the Titanfall series and Apex: Legends), it felt like this game was being made in some sort of super-secret and secure bunker. In the same year that would see EA cancel the long rumored open-world game codenamed Project Ragtag (lead by the illustrious and widely respected Amy Hennig), Jedi: Fallen Order started to be shown publicly. After the company obtained the exclusive Star Wars developing and publishing rights in 2013, every entry in their partnership was marred by gigantic missteps, behind-the-scenes power struggles between EA and Disney, and a steadily growing roar of displeasure from just about everybody who just wanted one goddamn good Star Wars game. Not too long ago, it was looking like EA would never release another Star Wars game again.
